![]() Another thing is, ⌘W will quit 1Password. So, the story is, ⌘9 to open Wi-Fi sync window is broken on my Mac then I have KM to fix it. In a word, lack of shortcuts, lack of user documentation and lack of sincerity (诚意) given differnce in price and reality.same for Tweetbot, another highly priced, bloated, popularised app that lacks menu items.Same for Evernote, another business-promoted, bloated, popularised app that lacks essential keyboard shortcuts, even menu items(! God…).How come such important move is without a keyboard shortcut?! I think every 1Password user has it in iPhone as well as Mac, right? And mobile sync, if you are paranoia you must use Wi-Fi sync, is a prime daily use of 1Password.I don’t want to use my time to report bugs, send ‘feature request’ emails and wait. This part is about the type of KM macros, KM taxonomy, Mac action taxonomy, or simply what’s KM for. It’s a trick: save the clipboard conetent as a KM variable after 2 seconds, set this variable empty. But through modularisation, KM workflows is responsive and won’t look bad. I like Alfred’s visualisation of workflow (but not good for setting app launch shortcuts, slow to set up and hard to modify).As a result, I save the shell script action as a macro and detail input/output KM variables in its macro. I normally collapse the actions (see the screenshot below), so I will not happy if there is no title for execute shell script action and I don’t want another comment action which will bloat the look. By the way, the comment title is searchable and the content is not. I try to implement timestamp on KM however, it can be easily forgotten. If you accidently trigger a pallette, you don’t need to worry, because macros haven’t been triggered. ![]() You can have a very short glance to check the name of macro and rehearse the shortcuts and thank God, I don’t need to type like a robot that has a shortcuts cheatsheet coded inside it. Some more words about systematisation of KM macros to increase efficiency or good (善).įor now, I think the best trigger is the pallette that consists of hot strings. ( echo "with open('$KMVAR_file','r') as f: lst = sorted(f)" echo "with open('$KMVAR_file','w') as f: f.writelines(lst)" ) | python The third command to alphabetise a list of lines in $KMVAR_file (here it’s /Users/henry/Library/Spelling/LocalDictionary) I tried to write using with open(PATHTOFILE, MODE) as VAR: but it doesn’t play well with for loop chunk… Sort alphabetically Because \n is recognised as a line break in echo so I have to wrap it with ''' to make the string to write continued. After getting know if the last line is empty, I loop the line to write in the file with line break. 2 in seek(-1,2) means from the bottom of the file. Before that seek will move the cursor of find to a location I want. So I use read to tell if the last character is \n. ![]() linelist will return second last line\n instead of \n. However puting lines as a list for example linelist, and the last two lines of file is second last line\n. Next I need to make sure I append the first item of list in a blank line. I think I can do this because of I use echo here, anyway I’m not interested to figure it out. You can notice that I put $KMVAR_ in the python code rather use it as an argument or parameter passed to python command.
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![]() “HIV Risk among Asian Women Working at Massage Parlors in San Francisco.” AIDS Education and Prevention 15.3 (2003): 245-256. “Social Factors Related to Risk for Violence and Sexually Transmitted Infections/HIV among Asian Massage Parlor Workers in San Francisco.” AIDS and Behaviors 8.4 (2004): 475-483. Final report for the AANCART Special Populations Network. Cervical Cancer Risk Factors among Korean American and Vietnamese American College Students. ![]() ![]() HIV-Related Risk Behaviors among Female Sex Workers in Ho Chi Minh City, Vietnam.
![]() Because they cannot determine which traffic goes to which switch port, the switches start sending all traffic to all ports to make sure that the traffic reaches its destination. Because multiple adapters now have the same address, any physical switches in the network can no longer correctly maintain their MAC address tables. In unicast mode, NLB uses the NLB MAC address to replace the original hardware MAC address of each adapter in each node of the cluster. In actuality, you may have to modify the infrastructure to manage network traffic. In theory, you don't have to do anything else in your network infrastructure. Unicast is the simplest operation mode to configure. Each mode has different implications for the network infrastructure. However, serious problems can develop if you haven't prepared your network infrastructure to support the mode that you are using. All three modes work very well if your infrastructure is correctly configured. You can configure an NLB cluster in one of three operation modes: Unicast, multicast, or IMGP multicast. Requires that the network hardware have specific capabilities that the other modes do not need Additional advantage of automatic configuration.The network switches must be capable of IGMP snooping. ![]() Each adapter uses its built-in MAC address.More efficient use of bandwidth and lower risk of performance impacts than unicast mode.The network infrastructure must use a static ARP entry and a static MAC address table entry. Not appropriate for more complex environments. ![]()
![]() The bareness of parts gives children the impression of creating something from scratch, which produces tons of joy and has a positive effect on their self-esteem and determination. ![]() You will enjoy it all the more, if you have a knack for DIY and working with wood. Expect to be juggling wooden parts, tiny bolts, nuts and the screwdriver at the same time.ĭespite difficulties inherent to the assembling process, building LOFI robots is really rewarding. But creating them presents some manual challenges. Thanks to this solution, you get durable and inflexible joints. You use square-shaped nuts and cleverly designed incisions in wooden parts to make bolts pull elements together. Out of the two, perpendicular connections are more difficult to make. You need nuts and bolts to create two types of connectors: parallel and perpendicular ones. Fortunately, the kit contains a screwdriver.īuilding LOFI robots is quite demanding manually. To join these wooden parts together, you use tiny nuts and bolts. Codebox Starter: What’s inside the box?Īll LOFI products are made from Arduino-based electronic elements and laser-cut wooden parts.To answer these questions, we have taken a good look at the new robotics kit by LOFI. So what are the main pros and cons of Codebox by LOFI? How to use this robot in school education? Or does it work better in homeschooling? Our team was able to test out the basic kit and the expansions for several weeks. Producer also offers some additional elements, such as a voltmeter, or modules enabling Bluetooth communication. There are also two expansions available: Codebox Drive for building vehicles and Codebox TV – a simple, programmable LED screen. Now, you can purchase Codebox Starter, the base kit with electronics and construction elements. The new kit and new materials resolve this problem and actually make it feasible to use Codebox in class. Weaknesses of the previous kit, like the long time needed to assemble robots (that made it impossible to use Edubox during regular school classes), were taken into account already at the design stage. You see, Codebox is the result of lessons learned from the previous generation of LOFI robotics kit, Edubox. Let’s start by putting this kit in the most recent historical context. We decided to check this unusual educational tool and test LOFI Codebox ourselves. Especially when compared to other robotics kits designed for the same market segment. Made out of raw wooden elements connected with bolts, basic electronic modules and an Arduino controller, this educational tool is an interesting and price-competitive product. Aren't you curious how it will turn out?Ĭodebox by LOFI is a bare and straightforward tool for teaching robotics and programming. ![]() You and your kids can build and program a robot made out of wooden parts and bare electronic modules. A programmer and a lumberjack walk into a bar… And walk out with a hipster, wooden robot. ![]() congolense against other pathogenic trypanosomes, including T. As the assay bears the potential for detection of mixed infections, it may be applicable for drug efficacy studies and diagnostic discrimination of T. Therefore, ITS1 TD PCR provides a useful tool in assessment of drug efficacy against T. ITS1 TD PCR detected parasite recrudescence three days earlier than microscopy and had a higher positivity rate than microscopy (84.85% versus 57.58%) in 66 specimens of relapsing animals collected after treatments. ITS1 TD PCR demonstrated comparable performance to microscopy in verifying trypanocide treatment success, in which parasite DNA became undetectable in cured animals within two days post-treatment. congolense during an investigational new veterinary trypanocide drug efficacy study. The ITS1 TD PCR was evaluated on cattle experimentally infected with T. ![]() brucei, and 100 parasites per ml of blood for detection of T. The assay achieves analytical sensitivity of 10 parasites per ml of blood for detection of T. The study presents a “Touchdown” PCR targeting the internal transcribed spacer 1 of the ribosomal DNA (ITS1 TD PCR) that enables detection and discrimination of different Trypanosoma taxa in a single run due to variations in PCR product sizes. Molecular techniques are more amendable to high throughput processing and are generally more sensitive than microscopic detection, thus bearing the potential of shortening the 100-day follow up period. Since these methods have poor sensitivity, follow-up for up to 100 days after treatment is recommended to increase the chance of detecting recurrent parasitaemia waves. In vivo assessment of trypanocidal efficacy relies on monitoring of treated animals with microscopic parasite detection methods. congolense strains present a threat to the control of AAT and have triggered research into discovery of novel trypanocides. Trypanosoma congolense is considered the economically most important species. Animal African trypanosomoses (AAT) are caused by flagellated protozoa of the Trypanosoma genus and contribute to considerable losses in animal production in Africa, Latin America and South East Asia. People getting richer, upgrading their houses, an spending more. Switching all these people to the higher paying job will NOT even dent your $300,000.įrom then you'll start seeing a snowball effect. By now you should have just about 12 - 18 people at MOST. When your office building discovers new higher paying jobs, switch your population over. If your secretary says more people want to move in, make another small block of housing units close to the town center. If you do EXACTLY as i say you WILL exceed the $300,000 mark the game starts you off with. Next step, just let the game sit for about one game year. So if you can make more than that at the beginning, that means you're making dough. Remember, the only real expense at the very beginning of the game is the monthly $2000 you have from the office building. People move in (more income), business starts growing (more income). And that's all you need for a while! Watch it grow. I place the houses and the business as close as I can because the little sprites can't travel very far at the beginning. This will become your town center! And anything you build in the next couple of hours should be around this area. Next to this block (or across the street) I have the office (to discover more types of jobs), Chinese restaurant, steak house, bakery, florist, a park and a deli (a bit later on). At the beginning of the game, all I did was buy about 8 vacant spaces all in a nice little compact block surrounded by road. The game gives you more than enough money to get you started. You probably don't notice but all you talk about is build build build - which is the worse thing you can do when starting up this game. What you do in the beginning of the game is very important in these city simulation games. Although it sounds crazy and limiting to have two offices within a couple squares of each other, this is potentially the best combo in the game. Office, City hotel, Office (yes a second one). There you have it, do this and you will be rocking in this game. Therefore I recommend building like this, where 'R' is a road, '#' and '*' are business combos, and 'X' are houses where people live: # X # When you do this, and they upgrade their properties, they end up paying loads of tax and this is the solution to your money problem. What you need to do is spread out the scaling benefits of combos to as wide an area as possible in order to raise land values, INCLUDING land values of the resident's homes. This is very important, and turns out to be the secret to succeed. So you can still qualify for a combo by placing buildings at the following 'O' locations: O X O The window is a 3x3 grid like this: X X X Remember this when you are comboing with buildings that are 2x2. Important: To successfully combo, the three buildings in the combo have to have AT LEAST 1 SQUARE of their territory inside what I could call a combo-window. The mega large office you get way late in the game has range 10. Important: The range from which an office building can discover jobs from closeby businesses is 5 tiles. There is a secret to building in this game, or an understanding that you need in order to succeed, but unfortunately the game never makes this information available to you. How do you build to succeed in this game (to have enough money to afford successful growing, while researching all my available options and having the cash to build them afterwards). I can't figure this title out, it's either broken or I just don't get it. And you have to research new building styles to replace the old ones. Then, they probably fail, so you have to bullzode and try something else, more cash. Then, you need stacks of cash and resources to research the new buildings in the game. When you find jobs it costs money to retrain EACH your citizens to the new jobs, one at a time. Moreover, there is pressure to bulldoze existing buildings, so you can use that spot for a new business in order to discover jobs. That makes the space very limited around these towers, so your placement is important to maximize job discovery, but there doesn't seem to be any successful strategy to business placement, even with combos double stacked it doesn't help profitability much. It costs LOTS money to build and maintain an office for your citizens to work at, then you have I place businesses literally NEXT to it to discover new jobs. How do you grow in this game? You never have enough money, keeping your cashflow in the positive is extremely difficult and I don't understand how to play this game so that I am not cash starved. This game is not very rewarding because it is seemingly impossible to grow your town in any way because it is SO difficult to get the cash to do so. ![]() List of Trainers (Press Ctrl+F to search for specific trainer)Īegis of Earth Protonovus Assault Trainer UpdatedĪssassin’s Creed Chronicles China TrainerĪssassin’s Creed Chronicles India TrainerĪssassin’s Creed Chronicles Russia TrainerĪssassin’s Creed Libertation Remastered TrainerĪtelier Firis The Alchemist of the Mysterious Journey TrainerĪtelier Lydie and Suelle The Alchemists and the Mysterious Paintings TrainerĪtelier Sophie The Alchemist of the Mysterious Book Trainerīlade Arcus from Shining Battle Arena TrainerĬall of Duty Modern Warfare Remastered Trainerĭark Souls II Scholar of the First Sin Trainerĭark Souls Prepare To Die Edition Trainerĭead Island Riptide Definitive Edition Trainerĭeus Ex Human Revolution Director’s Cut Trainerĭivinity Original Sin Enhanced Edition Trainerĭragon Quest XI Echoes of an Elusive Age Trainerĭying Light The Following Enhanced Edition Trainerĭynasty Warriors 8 Empires (Shin Sangokumusou 7 Empires) TrainerĮador-Masters of the Broken World TrainerĮARTH DEFENSE FORCE 4. ![]() file type Trainer file size 3. This trainer may not necessarily work with your copy of the game. You may need to allow the files in your antivirus, or don’t download if you don’t feel safe. Gameplay-facilitating trainer for Need for Speed: Most Wanted (2005). NASM offers the best in personal training and fitness certifications 0 down Get certified online 1 certification provider in the industry. Please note old trainers are more likely to trigger antivirus false positives. But for most trainers since 2018, I’m still keeping them up to date for at least one more year. Need for Speed: Most Wanted Cheat Codes, Trainers, Patch Updates, Demos, Downloads, Cheats Trainer, Tweaks & Game Patch Fixes are featured on this page. Note that some of them (if the game is more than 2 years old) maybe outdated or only partially work. file type Trainer file size 31. Cheat in this game and more with the WeMod app 12,526 WeMod members play this game. Includes: -Graphic Optimization tool-Language Selector-Profile Manager-Profile Creator-Black Edition patch-+11 Trainer-1.2 Functions include infinite NOS/speedbreaker, jump, super brakes, speed warp, never busted, spin left, spin right 1.3 only finctions include those plus always jump to safehouse, extreme HP and grip, unlock all parts, and a car. Need for Speed: Most Wanted (2005) - + 19 trainer - Download Gameplay-facilitating trainer for Need for Speed: Most Wanted (2005). Need for Speed: Most Wanted v1. Trainers and cheats for Steam and EA Open our website on a Windows PC to download the app 1 option Player Freeze AI Our Need for Speed trainer has 1 cheat and supports Steam and EA. You can download each trainer individually or all at once.īelow is a list of trainers available. A control panel for Need for Speed Most Wanted. All my trainers (maybe missing a few) from 2012 to May 2019 is uploaded to my Onedrive folder. Becuase it’s imposible to make a post for every single trainers of mine since 2012, so I decided to make this archive. ![]() It is a shame though that when comparing to early games the tone of these tracks is so dull and lifeless. As well as deserts, there are forests, stadiums and industrial areas to bound through. Fences, building foundations, shed doors, all there just waiting for some driver help them to fulfil their ultimate purpose of becoming flying debris. Speaking of the environments, FlatOut 4’s tracks capture their American desert theme quite well (at least, they seem to based on my experience of American desert environments coming entirely from films and television). With opposing racers so unforgiving already it was enough to put a huge damper on my desire to keep playing. In my experience I found myself often losing races because I flew off track hitting an obstacle I couldn’t see. Environmental crashes particularly feel unfair. It’s no fun to be pushing your way up the positions in the race, slowly but surely inching to first, only to have your car flip into the sky after hitting a train track or small rock on the road. Even the environment itself is intent on ruining things. Opponents seem more interested in slowing you down than they do in winning themselves. Where the destructive element starts to bring down the experience is in how enemy AI seems to aggressively push you off the road at any opportunity. It’s unusually satisfying to see the vehicle jam into gear after stopping, a feeling uncommon to racing games. The cars you start with are old, rusty clunkers and boy howdy they feel like it. It is possible to damage your vehicle to the point it explodes and you automatically lose the race, but this doesn’t happen often. Crashes don’t affect car handling in any noticeable way though so a heavy collision or two generally won’t sound the death knell on your race. Cars deform during races after collisions with opponents and the environment, making sure the impact of each crash is obvious at least visually on your vehicle. There’s no storyline, and no characters to speak of aside from names of your opponents that show up on the leaderboard and your own bland jeans-wearing man character who occasionally flies through the windscreen.ĭestruction is what separates FlatOut from your typical arcade racer, and for Total Insanity it is both a blessing and curse. It’s a tried and true career progression, and it makes sure you always have alternative races if you get stuck on one. ![]() As you progress through the career you earn money to buy new vehicles and upgrade the ones you already own. It’s a good way to get to grips with most of the game modes, and there’s a fair amount of game here to get through. Your main single-player career mode gives you a series of events to complete in different vehicle classes, with more unlocking as you place in available events. I’m sad to report that FlatOut 4: Total Insanity doesn’t live up the high standard of the earlier games, instead it’s a muted looking, frustrating misunderstanding of what made the originals great.ĭeveloped by Kylotonn Games (whose previous notable works include WRC 5 and 6), FlatOut 4 is a destruction focused racing game. I couldn’t work out how a game this great had gone completely under my radar until that point.Ī decade later, FlatOut 4 appears on my console, bringing back hopeful memories of bright, bombastic racing, destruction derbies and goofy mini games. ![]() I’d never heard of it, but exhausted of Unreal Tournament I decided to give it a go. ![]() I was at a pretty big LAN party where a friend of mine passed me a copy of this game FlatOut, begging me to give it a try. ![]() Sergey Stryapukhin, an eco-activist and a resident of the city of Novorossiysk, who is fighting against filling in the gorge, said he had received threats from an unknown person.It is our immense pleasure to extend an invitation to join us on June 20-22, 2024 for " 2nd Edition of International Heart Congress" scheduled in Hybrid Format with both in-person and online sessions at Paris, France where we will be emphasizing on global cardiovascular health.
In such circumstances, a simple illustration was created – a gun and a fist. The idea for one of the best album cover designs They even gave up any information about the artist and the album title. ![]() ![]() On the cover of their debut, they didn’t show themselves hanging in gold or menacing poses. The artists wanted their story behind the graphic.īy the way, the gents from Run the Jewels boldly played with rap clichés. The Run the Jewels symbol was intended to be more than just a sign (although El-P refers to it as a “logo”). As El-P recalls, they had in mind the distinctive “W” of the Wu-Tang Clan, the collective whose music they grew up on. They were looking for a distinctive emblem for their cover. And this helped to build the best album covers in history.īack in 2013, when El-Producto and Killer Mike decided to make their first album available for free online, they knew they would need a strong graphic message to stand out from the mass of other online releases. These two sentences are probably the main principle that gives direction to storytelling, one of the tools of modern branding services. Best album covers designs as a storyĪ good brand needs a story. Here is how Andrzej Leraczyk is talking about the best album covers. Unusual consistency, some kitschy drawings, and cotton wool as smoke from the tyres of drifting cars. … You might say Captured and Escape was some 'breakthrough' art for me.Four albums, two rappers, and one story. I don't recall his name, but it left a big impression on my mind. My influence was from a German artist who did a similar bursting, breaking-out smashing explosion. My lady was pregnant with my daughter at the time (might be something to read into that). "I had an agent that was also Journey's marketing agent, Jim Welch. "I had escaped many things at that time when I look back at it," Mouse continued. I did the Escape art by myself and, now that I think about it, the album was well named for my escape. "I was working with for many years and that came to an end just before Escape," he recalled in Neil Daniels' 2012 book, Don't Stop Believin': The Untold Story of Journey. Other artists prepared modified scarabs that appeared on subsequent Journey album covers – including 2001's Arrival, 2005's Generations and 2011's Eclipse – but the image remained crucial for Mouse on a personal level. A 1982 Journey Escape Atari game tasked users with guiding the band to the scarab spaceship amidst "hordes of Love-Crazed Groupies, Sneaky Photographers, and Shifty-Eyed Promoters," according to the manual. The beetle also became a signature Journey reference, even spilling into other forms of media. But the succeeding dung-y era could be the most distinctive: bold enough to warrant picking the LPs off the racks, weird enough to keep fans intrigued years later. I went into ancient Egyptian mythology and learned myself."īy this point, Mouse had been a Journey regular for years, having earlier co-created sleeves with Kelley for 1978's Infinity and 1979's Evolution. Some Japanese media people came to interview me about it. Escape is the beetle breaking out of a planet, which was the dung ball he was pushing around."Īsked if the band was aware of this meaning, he replied: "I didn’t even know about it. "When the eggs hatch, the babies feed off the dung and become beetles. "I did the Captured album in 1981, and it is a scarab that carries its eggs in a dung bowl," Mouse told the Washington Post in 2015. But Mouse, a regular collaborator in the psychedelic scene (including the Grateful Dead), offered his own trippy explanation for the iconography. The meaning of these images didn't need to be decoded: They're just striking as abstract art pieces. Journey obviously dug the vibe: Two projects from the following year, the live LP Captured and blockbuster Escape, reworked the bug into new contexts. It may be an unusual choice for a cover centerpiece, but the scarab immediately stood out on the front of Journey's sixth LP, 1980's Departure, as a rainbow-hued winged creature flies among the planets. "But it was a scarab beetle with wings - very art nouveau, all done, airbrushed," he added of the image, prints of which are currently available for sale under the title "Power of Soul." "And when we got back to San Francisco … I knew the bass player in Journey, and he came over and said, 'Hey, can you do us an album cover?' So we morphed the Jimi Hendrix beetle into the Journey emblem, and that's where the Journey scarab was born." "And just as we finished it, died, so the album cover never came out. ![]() "We got the job to do a Jimi Hendrix album cover," visual artist Stanley Mouse told NBC Bay Area in 2017, referencing his creative partner Alton Kelley. |